The World of Caltherra
The world of Caltherra is on the brink of destruction as elemental chaos threatens to tear it apart. Unite the seven elements and build a powerful team to restore balance before it's too late.
Valenne
After the previous Frostpiercer disappeared from his mission, two captains refused the job. Valenne stepped up to it because somebody had to.
Valenne gives short orders and she'll tell you she's still catching up to the ten Frostpiercers before her. Her company will tell you she passed them long ago.
Marlon
Wardens leave nothing behind. When one dies in Ravelleth, their notebooks burn with them. Marlon has never read another mage's work, and he'll tell you so at volume, twice.
He's late to everything and has set fire to more of his own belongings than any enemy's, yet nobody has ever seen him come up short when it mattered.
Luntra
Venselith doesn't hand its titles down, it votes on them. The assembly chose Luntra, paid for her training, and can un-choose her whenever it likes.
She'll arm-wrestle someone twice her size, lose, demand a rematch, and win. Half the company thinks she needs looking after. The other half has seen her shoot.
Harness Elemental Powers
Caltherra spent centuries preparing for the wrong disaster. Each realm trained one hero against one element and never once shared what it learned. The chaos rising now doesn't answer to any of them.
Cross the frozen shelf of Nivarra, the molten flats of Ravelleth, and the peaks of Aerynveil. Take up every element the world has left. Find out whether it's enough.
The elements have torn loose, and heroes who spent centuries guarding them alone must finally fight as one. Set out on a turn-based elemental RPG adventure across the nations of Caltherra to find out what's pulling it apart. The elements are calling.
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